Presented by Immanuel

MARGOT MCGOVERN

Margot McGovern is an award-winning, Adelaide-based author of Young Adult literature.

Her love letter to ‘90s horror, This Stays Between Us, won the inaugural John Marsden Prize for Writing for Young Adults in the Victorian Premier’s Literary Awards and is a shortlisted book in the 2026 CBCA Awards. It was also a finalist in the 2026 ABIA, Aurealis and ITW Thriller Awards.

Margot’s debut novel, Neverland, was shortlisted for the Text Prize and the Adelaide Festival Awards for Literature.

She holds a creative writing PhD from Flinders University and her Gothic novel, Our Dark Unravelling, will be published in September.

TALKS

Why Horror? – Stories for Uncertain Times

Years 7-11

Together, we will explore what gives this dark genre mass appeal, why its popularity surges in times of uncertainty and how horror narratives create safe spaces to explore fears and anxieties that are otherwise challenging to confront.

As part of this discussion we will cover:
– An overview of the genre’s history
– Tropes and conventions
– Approaches to writing horror narratives
– Why Gothic horror is making a comeback
– What makes Australian horror distinctive

WORKSHOPS

Design a Dungeon

Years 5-8

An interactive workshop which ‘gamifies’ the narrative design process and gives students the foundations of a story that they can later develop into a fully realised narrative.

Participants will discuss three-act narrative structure and map out a corresponding three-room, D&D-style ‘dungeon’, complete with an escalating series of obstacles, encounters and rewards, leading to a final boss fight.

Crafting Scare Machines

Years 7-11

An interactive horror writing workshop, ideal for students in Years 7-11. Participants will discuss how horror offers a ‘safe’ space for exploring real-world fears and anxieties by reimagining those concerns in fantastical ways. Building from this discussion, participants will design a ‘scare machine’ combining a chosen fear, an unsettling setting and a big bad for an unlikely hero to survive. These ‘scare machines’ serve as a blueprint that participants can later develop into a fully realised narrative.